![]() ![]() Install a FAT (32-bit + 64-bit) ARCore APK.Select IL2CPP instead of Mono to allow ARM64 support to be enabled in the next step. If you are building an AR Optional app, specify Android API Level 19 or higher. If you are building an AR Required app, specify Android 7.0 'Nougat' (API Level 24) or higher. If Vulkan is listed under Graphics APIs, remove it as Vulkan is not yet supported by ARCore.Ĭreate a unique app ID using a Java package name format. Under Platform, choose Android and click Switch Platform.Īpply the following changes: Player Settings > ….Navigate to File > Build Settings to open the.You will need the following game objects to support an AR session: Such as motion tracking, environmental understanding, and lighting estimation. In XR Plug-in Management, open the iOS tab and enable ARKit.Ĭonfigure an AR Session and add AR Foundation components to your sceneĪ scene needs an AR session to enable AR processes, In the search bar, type "ARKit XR plugin". Use the same version as the AR Foundation package to In XR Plug-in Management, open the Android tab and enable ARCore.Īllows you to build augmented reality apps for iOS devices. In the search bar, type "ARCore XR plugin". In your project, navigate to Window > Package Manager. Use the same version as the AR Foundation package Package allows you to build augmented reality apps for Android devices.įollow these steps to install it in your Unity project if your application ![]() To use AR Foundation on a targetĭevice, you'll also need to install separate packages and enable theĬorresponding plugin for each respective platform. The AR Foundation package presents an interface for Unity developers to use, butĭoesn't implement any AR features itself. Install and enable platform-specific plugin packages Note: Both the Built-in Render Pipeline and the Universal Render Pipeline are compatible with the AR Foundation package, but the URP requires additional steps to configure. Open an existing Unity project, or create a new 3D project. ![]()
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